Guides
One guide per gameplay capability, each with runnable examples you can point at live game data.
Planned
Section titled “Planned”Identity, world, fleets, cargo, claim stakes, starbases, mining, crafting, markets, combat, scanning, rewards, factions, and loyalty.
Each will follow the same shape: a plain-language introduction, the game mechanics behind it, runnable examples, the gotchas worth knowing, and links into the reference.